Movement and Controls
Move 01: Basic
A player character and control arrow buttons are displayed on the screen. When they are pressed, the player character moves in the direction of the arrow. When each button is pressed, it broadcasts a call that the player character receives and executes a particular code (movement)
Move 02: Smooth + Button Press
The movement is now smooth: the player character glides across the screen and slows down before stopping. It also changes its look in the direction its moving to. The arrow buttons appear to sink down and return up when pressed.
Collision and Bouncing
An egg is now displayed on screen. When the player character touches the egg:
- His mouth closes.
- A sound is played.
- A message is displayed.
- The egg disappears.
Move 03: Bounce
Using the Image Editor, the developer draws a labyrinth or maze of solid walls on an empty background. A new character is placed at the end of the maze. The player must reach that character. Every time the player character touches the walls of the maze, it bounces a little in the opposite direction. When the player character reaches the other character: a sound is played, a message is displayed, all scripts are stopped.
Character Actions and Interactions
Actions 01: Pick up, Carry, Drop
An egg is displayed on a random location on the screen.
The player must reach the egg.
When the player character touches the egg:
- A basket icon appears on the bottom right corner.
When the basket icon is pressed:
- The egg moves with the player.
- An empty basket is displayed.
When the empty basket icon is pressed:
- The egg is dropped and no longer moves with the player.
Actions 02: Chaser
A new character chases the player around the screen.
When the opposite character touches the player: a sound is played, a message is displayed and the game is restarted.
Mini Game 01: Pick up, escape, drop and launch
The player must reach the egg, touch the basket icon to pick it up, bring it to the backpack at the bottom right of the screen and drop it there.
When the egg is dropped on the backpack, the backpack becomes a rocket and a planet appears on the top right corner.
When the rocket is pressed, it launches for the planet.
All of this while the player tries to avoid the chaser.
Random Walk 01
An owl is displayed on the center of the screen and loves randomly around.
Random Walk 02
The owl is displayed at a random location on the top half of the screen and if it crosses to the bottom half; it is bounced back up to the top half.
Random Walk 03
The same as before but with code better organized and optimized.
Random Walk 04
Instead of an owl, we now use a penguin, which changes looks as it moves, to simulate a more natural appearance of movement.